Here is another amazing innovative game from Capcom's studio 4, "Steel Battalion". This game comes with a 49 buttoned controller not including the 3 padals used to control the feet of your giant mecha (vertical tank as there referred to in the franchise).
With this game Capcome, i feel, are making a massive statement to the games industry as they are willing to make a game they know will not get mass sales (costs £130 and is only available on order) yet set out to give the gamers a totally new experience.
Steel battalion acts as a simulator for a science fiction mecha universe. In this world you pilot a giant robot and have to learn its complex control system. There are gauges on the screen that indicate your fuel ammo, several camera options (screen centred at bottom of screen with options to switch view) speed, gradient short range and long ranged map. You can some of the 49 buttons on the controller to radio in a call for ammo and fuel by using the diel to find the relative frequency for the request. You can dump ammo cashes to lighten you load and to avoid risk of internal detonation when under heavy fire.
There is even an injector seat button ( look at controller on video, located very top write) with a flap over it to avoid accidental activation, similar to that of a jet fighter. As well as being a fun feature it also acts as a vital part of the game because you can live to fight another day if thing don't go down as planed during your mission. If not activated and your mecha is destroyed (with you inside), you will lose your data and have to play the game from the start.
Soon to be released will be a new Steel Battalion game making use of both, the normal xbox controller and the xbox connect system.
I'm sure i don't need to stress that Capcom make experiences not just games, as my examples show, the Capcom studios strive to make original games improve them.
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