Wednesday, 18 January 2012

Resident Evil Development ( Resident Evil 4 ) 2005

Resident Evil went on to be another very successful franchise but as the years went on, the very methods that made the games so amazing at first became redundant due to better game engines.
In 2005 Capcom took the initiative to revamp the franchise now boasting an evolution in enemy behavioural patterns and highly interactive levels. Through the series, a time line of the events runs true throughout, often referring to characters and events in past games. This along with the development of the main characters gives a deep history of how the story develops and how the original infection from the first game evolves into a more controllable virus which was always been the goal of the villains. This history is one of the key aspects that link the original games to the new as elements of the play style are very different.

Capcoms quick thinking in how to translate aspects of the original Resident Evil games along with the freedom new graphics engines could now offer made sure the game franchise was still successful and stayed very much alive.

The video above shows some of the new features along with the core backbone structures of the originals. For example, you are still stationary when aiming your weapon unlike many third person games, this makes you wary of attacking as to be aggressive also leaves you vulnerable. Managing your ammo and inventory are still a key aspect to the game.

The Resident Evil franchise also boasts many movie adaptations including a fully CGI animated film.
Resident Evil (2002)
Resident Evil Apocalypse (2004)
Resident Evil Extinction (2007)
Resident Evil Degeneration (CGI 2008)
Resident Evil Afterlife (2010)

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